Chapter 1: Beyond the Gate. 31 October 1886, shortly before midnight: Professor Fledermann is certain that Count Ottokar wakes at midnight – and his young assistant Emil is to find the coffin first. A free point-and-click adventure for the C64, built with FABULA, in English and German.
The trailer was recorded live from a Commodore 64 Ultimate, picture and SID straight from the machine: the prologue at the graveyard, the castle, the castellan who doesn't hear too well – and at the end the workshop the game was made in.
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The hires title screenThe prologue: the mail coach goes no further.At the gate. The Professor knows who lives here.The entrance hall, a scrolling roomBartholomew, the castellan. His hearing isn't what it was.The crypt
01
The game
SCHATTENFELS, Chapter 1
Nine rooms: graveyard, chapel, a scrolling entrance hall, kitchen, bell tower, ballroom, library, study and crypt
Two playable characters: Emil inside the castle, the Professor outside on the graveyard – switch with W, each with his own inventory
Three puzzle threads side by side: stuck in one place, carry on in another
You cannot die and you cannot get stuck – wrong ideas get an answer, not a punishment
Its own SID music, a hires title screen, flickering candles, sound effects
English and German, one EasyFlash cartridge (.crt) each
For a real C64, the Ultimate 64 or VICE – PAL and NTSC, the cartridge adapts by itself
Mouse (1351) or joystick, saved games inside the cartridge
02
The workshop
Built with FABULA
No special engine: SCHATTENFELS was built with the same FABULA C64 anyone can download
Rooms painted, hotspots dragged, scripts clicked together
The music lives in the workshop's own SID tracker
English and German from one project – one cartridge per language